This was me putting what I thought was painfully, hard-learned wisdom into use, because I thought everybody hated die rolls they had no control over being used in place of a minigame. ![]() What I internalized from this is that dice rolls = bad and that it would be better to have a simple minigame instead.Īround 2011-2012ish I made a game (demo) where you could gather resources like harvesting crops or catching fish or mining ore and each time you did that you'd get a little 'stop the needle in the middle' minigame where you'd get extra resources if you hit button at the exact center, normal resources if you hit it in the 'green zone', and no resources if you failed. This game while generally well received was savaged by a few reviewers that had terrible luck with their dice rolls and felt like they were failing everything all the time through no point of their own. Back around 2005 I made a game where you could do things like hack cameras and repair broken stuff by essentially rolling d100 and getting equal to or under your skill which you could then level up.
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